Crazy Tractor's Infinite Level System
✨ What You'll Learn:
How to make your world dynamic with variety and randomness
How to extend tiles with new features like terrain or obstacles
🧠 Deeper Dive:
Once your grid is functional, you can update each tile with new visuals. Use the TileVisualUpdater
to set terrain types based on logic like randomness, Perlin noise, or position.
This makes your infinite grid feel handcrafted and engaging.
✅ Code Example:
public class TileUpdater : MonoBehaviour
{
public void UpdateTile()
{
int rand = Random.Range(0, 3);
switch (rand)
{
case 0: SetGrass(); break;
case 1: SetWater(); break;
case 2: SetDirt(); break;
}
}
void SetGrass() { /* Change sprite to grass */ }
void SetWater() { /* Change sprite to water */ }
void SetDirt() { /* Change sprite to dirt */ }
}