Crazy Tractor's Infinite Level System
✨ What You'll Learn:
How to define and structure a grid using C# and Unity
How to represent rows and cells using classes and lists
🧠 Deeper Dive:
Creating an infinite grid in Unity starts with structuring your tiles in a clean, scalable way. Each horizontal row of tiles will be stored in a class called TileRow
, and each row contains individual tiles as a List<GameObject>
.
All rows are then stored in a list called TileGrid
, giving us access to every tile using TileGrid[y].Tiles[x]
.
This structure is highly flexible and allows us to:
Move or reorder rows and columns efficiently
Easily loop through rows or columns for updates
Keep your data well-organized for future expansions
✅ Code Example:
Start be creating a script called TileController and adding the following:
[System.Serializable]
public class GridRow
{
public List tiles; // A single row of tiles
}
[SerializeField] private List gridRows; // The full grid (list of rows)